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Scratch Coding for Ages 8-10

Scratch Coding for Ages 8-10

Regular price $150.00 CAD
Regular price Sale price $150.00 CAD
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Introduce Your Child to the World of Coding with Scratch (Ages 8-10)!

At Logic Builders Academy, we believe that learning should be fun and engaging! Our Scratch Coding Program for kids aged 8-10 is designed to introduce young learners to coding in a way that’s easy to understand and enjoyable.

What Your Child Will Learn:

  • Basic Coding Concepts: Learn how to move characters, create interactive stories, and build fun games!
  • Creative Problem Solving: Kids will develop their logical thinking while working on exciting projects.
  • Interactive Projects: Each phase of learning is followed by a milestone project, helping children apply what they’ve learned.
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Course Outline

Month 1: Introduction to Scratch and Basic Concepts

Week 1: Getting Started with Scratch

  • Introduction to the Scratch interface and basic blocks
  • Creating sprites and simple animations
  • Activity: Build a simple animation where characters move and interact.

Week 2: Exploring Motion and Looks

  • Understanding motion blocks to move sprites around
  • Using looks blocks to change costumes and appearance
  • Mini Project: Create an animated story where characters perform actions and change expressions.

Week 3: Using Sounds and Events

  • Adding sound effects to animations
  • Learning about events to control the flow of the program
  • Activity: Create a fun soundboard where clicking on characters produces different sounds.

Month 2: Creating Interactive Projects

Week 1: Building with Loops and Conditionals

  • Understanding loops for repeated actions
  • Introduction to conditionals (if/then blocks) for decision-making
  • Activity: Create a mini guessing game where a character responds based on the player's guesses.

Week 2: Using Sensing and Variables

  • Introduction to sensing blocks for interactions with the environment
  • Basic use of variables to store information
  • Mini Project: Create a simple pet simulation where the pet's “happiness” is tracked based on player actions.

Week 3: Creating a Simple Game

  • Planning a basic game structure (start, play, and end screen)
  • Using Scratch blocks to implement game logic
  • Milestone Project: Build a “Catch the Falling Object” game where the player catches items falling from the top of the screen.

Week 4: Sharing and Presenting Projects

  • Adding finishing touches to the game
  • Reviewing all concepts covered and showcasing projects
  • Presentation Day: Students present their completed games to the instructor.